Adventure is a word that is so often used, but does anyone REALLY know what it means? What is adventure? What does it mean to be adventurous?

ADVENTURE PARK is all about defining leisure, play, and recreation, it provides us as leisure professionals with a strong foundation for the programs, services, and facilities that we provide. While we might disagree on the standard definition of leisure, play, or recreation, we are all concerned with providing an experience for participants. Whether we work in the private, public, non-profit or commercial sector, all three concepts are driving forces behind the experiences D’ Lighthouse provide. Definitions below outlines the basic of leisure, play, and recreation.

Leisure as time — Leisure is a time free from obligations, work (paid and unpaid), and tasks required for existing (sleeping, eating)

Leisure as activity — Leisure is a set of activities that people engage in during their free time. Activities that are not work oriented or that do not involve life maintenance tasks such as housecleaning or sleeping.

Leisure in state of mind — Leisure depends on a participant’s perception. Perceived freedom, intrinsic motivation, perceived competence, and positive affect are critical to the determination of an experience as leisure or not leisure.

Play — Play is imaginative, intrinsically motivated, non-serious, freely chosen, and actively engaging. Play is typified by spontaneity, joyfulness, and inhibition and is done not as a means to an end but for its inherent pleasure.

Recreation — Recreation is an activity that people engage in during their free time, that people enjoy, and that people recognize as having socially redeeming values. The activity performed is less important than the reason for performing the activity, which is the outcome.

Examples of recreational activities are endless and include sports, music, games, travel, reading, arts and crafts, and dance. The specific activity performed is less important than the reason for performing the activity, which is the outcome. For most the overarching desired outcome is recreation or restoration. Participants hope that their recreation pursuits can help them to balance their lives and refresh themselves from their work as well as other mandated activities such as housecleaning, child rearing, and so on.

People also see recreation as a social instrument because of its contribution to society. That is, professionals have long used recreation programs and services to produce socially desirable outcomes, such as the wise use of free time, physical fitness, and positive youth development. The organized development of recreation programs to meet a variety of physical, psychological, and social needs has led to recreation playing a role as a social instrument for well-being and, in some cases, change.

Examples of Leisure activities:

Positive affect, the final key component of leisure as state of mind, refers to a person’s sense of choice, or the feeling people have when they have some control over the process that is tied to the experience. Positive affect refers to enjoyment, and this enjoyment comes from a sense of choice.

Examples of PLAY:

Play is imaginative, intrinsically motivated, no serious, freely chosen, and actively engaging. While most people see play as the domain of children, adults also play, although often their play is more entangled with rules and regulations, which calls into question how playful their play really is. On the other hand, children’s play is typified by spontaneity, joyfulness, and inhibition and is done not as a means to an end but for its inherent pleasure.

Action sports are beginning to acquire the status of Mainstream sports and thus are increasingly Recognised as a perfect blend of Physical and Physiological events that helps in understanding his/her own potential……helping overall growth and development.

ADVENTURE PARK

Is the place to be for Leisure, Play and Recreational activities and for all those with some extra adrenal flow will find their home

You may choose among the below few activities

  • Rock Climbing
  • Trekking
  • Mountaineering
  • Mountain Biking
  • Hot air Ballooning
  • Biking
  • Horse Riding
  • Repelling

You can also do Camping activities like

  • Back Packing
  • Tent Packing
  • Recreational Vehicle Camping
  • Survivalist Camping

Future Events

  • Snorkelling
  • Scuba Diving
  • Paragliding
  • Freestyle Motocross

    Life is nothing at all if it’s not adventures

Artisans are those who craft the rugged into a masterpiece

D’ Lighthouse is a platform where Mentors drive, performers perform, and Champions are made At d’ lighthouse the focus is to give the best of the support, infrastructure and platform to the fresh, capable and talented sports person in the areas of their expertise/competence

People learn to perceive and think in the domains that they come into direct interaction with.

Some skills are fairly general in that they underlie many other skills. Those are the ones that children tend to learn first.

Domains that show movement from novice to expert include: Walking, riding a bicycle, getting around sports campus, talking to friends, playing particular sports, taking part in events, understanding sportsmanship, taking multiple choice sports. As we develop skills in these areas the structure of our performance changes.

UP-skilling @ D’ LIGHTHOUSE

The most prevalent way of up-skilling is that an expert who has achieved in some domain that is matched by only a few other people is taken as a mentor by D’ lighthouse. All those fresh talents with a bounty of potential in them with hunger to achieve but unable to do so because of lack of guidance and infrastructure and platform, are given the best of the mentors and infrastructure all around Hyderabad and also creating a platform to recognise the same at National and international level.

As people develop expertise their skills and performance becomes structurally different than it was prior to that development. The performance of experts is qualitatively different from those of novices. When one learns a new task he/she is automatically at an early stage of development. How early depends to a great extent on how many of the component skills have already been developed. Domain’s in which D’ Light is active: Athletics, Mountaineering, Cycling, Skating, Gymnastics, Cricket, Football, Volleyball, Badminton, Tennis, Squash and other indoor games.

Our Mentors

  • 1. Football – Mr .L.E.Samson Raju
  • 2. Cricket
  • 3. Badminton
  • 4. Tennis
  • 5. Skating
  • 6. Mountaineering
  • 7. Rock climbing
  • 8. Athletics